![]() ![]() ![]() Crafting ammunition was new feature in the original Resident Evil 3, and it gave players a great sense of control with regards to how they wanted to play. Carlos was a Communist Guerrilla) and maybe give Carlos a BSAA or Blue Umbrella outfit as a sign for his future For Carlos, ACTUALLY give him the classic Carlos costume, give Carlos a Communist Guerrilla outfit(Before he joined U.B.C.S. Like all you needed to do was toss in all the costumes Jill had in the original RE3, her army outfit from RE1 and the BSAA outfit for Jill. Carlos only has a change of hair, he doesn't even have his classic RE3 costume. Jill only has her classic RE3 outfit and STARS outfit. Depending on which platform one used, the original game had eight costumes, some of them serious, others silly, and one from Dino Crisis. X, who relentlessly chased Leon and Claire in multiple rooms for almost half the game.Seriously, all we needed was to keep the feeling of dread, fear and suspense for Nemesis., oh and USE THE FUCKING ROCKET LAUNCHER! Give him a tendril form and actually make his final death make sense and not a deus ex machina bullshit cannonĪ Lack Of Costumes. Nemesis is a fast, deadly, intelligent and nearly unstoppable force of destruction that could chase the player at almost any point in the game, successfully killing STARS member Brad Vickers and slowly becoming more dangerous with periodic transformations.In comparison, Nemesis in the remake only maintains this status within the first third of the game-because of a combination of cut locations, re-ordering of events, and the hastening of Nemesis' transformations, it has fewer opportunities to chase after Jill, with the few times that it does feeling far more scripted and situational than either the original or the previous game's Mr. The original PlayStation version of Resident Evil 3: Nemesis was named after the monster for a reason. The game goes downhill when he transforms into that Xenomorph, and most of his sequences are scripted. One of the biggest problems with RE3 remake is Nemesis is hardly in the game. I mean wouldn't it have been best to have Nemesis stalking Jill in the RPD inflicting the damage and holes we see in the RE2 remake? Speaking of Nemesis. ![]() Why send Carlos to the RPD and not Jill? Also wouldn't it have been better to have Nemesis be the one to kill/infect Brad and have Jill be forced to put a zombified Brad down? It still amazes me that Nemesis literally couldn't kill a single Stars Member in the Remake, thereby removing his presence as an actual threat and also erasing the fact that Nemesis has a high intelligence level. I loved the original Resident Evil 3, but goddamn so much damn content was cut in the remake and I just don't understand why. ![]()
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